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Archived news from 03/00.

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Archives - March 2000

Friday 31st March 2000
- Stop Haggling! Well, don't but certainly take a peek at this...
"A very broad patent has just issued on interactive price negotiation (See US
Patent # 6,035,288 - Interactive Computer-Implemented System and Method for
Negotiating Sale of Goods and/or Services) that makes developers and users
of haggling features in interactive games subject to infringement law suits.
This is another one of those ridiculous Internet patents where the patent
examiner didn't do his homework. I need some help showing that the haggling
feature in Moria and other such adventure/role playing games was in the
public domain prior to June, 1998.  This evidence could be in the form of a
detailed description of the haggling feature (with an indisputable date) or
an actual demo of an old version of the game showing off the haggling
feature.  The ideal evidence would be in the form of an old version of a PC
game (released prior to June, 1998) where the haggling feature could be
isolated and easily demonstrated.  Any help or assistance you can provide
would be most appreciated.  Please contact me at lane@sovoz.com.  Thanks.

-Steve

Stephen H. Lane, Ph.D."
No idea on the validity of the threat (being so close to the April leg-pulling day) but the patent definitely exists. You can find it here. Draw your own conclusions.
- Palm Nethack. Karl Garrison is interested in creating a port of Nethack for Palm and Palm-compatible devices. He's intends to get a bunch of people together for such an undertaking and has created an eGroups mailing list for the purpose. If you want to join the list, send a blank email to nethack-palm-subscribe@eGroups.com or simply connect to this link.
- New PernAngband. Version 4.0.6 of PernAngband from 'Darkgod' has been released. Here is an edited list of changes...
  • Added the tool slot.
  • You can only dig walls if you use a shovel/pick in yout tool slot.
  • Made player ghosts a compile-time option (see config.h)
  • Added the Necromancer class.
  • Power gained by gaining xp artifacts has been reduced.
  • The wilderness bug that made the game crash when entering a town is fixed.
  • Wilderness system has been greatly improved.
  • Each Nazgul will now drop his Ring of Power.
  • Changed the format of w_info.txt again, it's much more readable now.
  • Added an additionnal parameter to the W lines of wf_info to define which letter will be used in w_info.txt
- Day Early. Seeing as I don't typically do an update on Saturday and the first of the new month is tomorrow, I've decided to update the logo a day early.
Wednesday 29th March 2000
- New Angband/64. Jurriaan Kalkman has released a new version (beta 5 release 2) of Angband/64. Here is the list of changes...
  • No more endless log-files in dos/win32.
  • No more overwriting of home inventory.
  • Lots of bugs in dungeon generation/lighting fixed.
  • Added 'inner' vaults, interesting pillars in all kinds of rooms.
  • Added maze levels.
  • Fixed a very embarassing bug with dropping staffs in home.
Tuesday 28th March 2000
- Kamband Source. Tim Baker has been able to upload the source to his new version (1.8c) of the unofficial Kamband update. If you're after the file, you'll find it at the link below...
Monday 27th March 2000
- Help LotS. The Legend of the Seers team are in dire need of your assistance - well, maybe not 'dire' but they'd definitely like you to pop onto their site and take a peek at the areas they'd appreciate help in. While you're there, you could probably take a peek at how the logo competition is going; save you two trips and all that.
Thursday 23rd March 2000
- Amiga Kamband. Bablos has ported an Amiga version of Kamband. This is 1.8b and not the more recent 1.8c apparently. Anyway, here is the file...
- Borgband Release. Some more alterations and fix-ettes from Dennis van Es with his Borgband variant. You can download the executable from the project homepage. Here's a list of the additions...
  • Borgs will now carry multiple rods of healing.
  • Potions of restore mana are saved for Morgoth.
  • Fixed a bug where the borg would close all doors.
  • Rods of speed are prefered above spells, potions, etc.
  • I made the borg greedier (is this a word?) when there is a vault on the level.
  • I tried to solve the bug where the borg tries to sell Calris.
  • Dumps will only be created automatically for character of level 20 and higher to prevent filling a harddisk with level 1 character dumps.
  • Added the wizard command create artifact. Patch by ???.
Wednesday 22nd March 2000
- New Lost Rings. There is a new version (0.0.4) of The 4th Age: The Lost Rings from Ondrej Zicha available. He's also set up a page for the project's development where you can help out. Here is a list of recent additions to the game...
  • Generating of random dungeons.
  • Darkness affects range of vision. Night vision attribute.
  • Hostile unit spotted warning system.
  • Some graphical tiles changed.
  • Wooden structures can be destroyed by fire.
  • Advanced using system.
- New DrAngband. Tom Morton has released a new version (2.9.5) of his variant DrAngband. Apparently this one adds borg support so here is another game your computer can kick virtual sand in your face over *grin*. Here is a list of the changes...
  • New sling ammo: Silver Shots. They do extra damage to evil creatures.
  • _REALLY_ nasty escorts for Sauron and Morgoth!
  • Oangband throwing and well-balanced items.
  • Dragon weapons tweaked (again).
  • (Infinite) Random artifacts.
  • Fixed zero-divide bug caused by curse weapon scrolls.
  • Mage 'striking' spell now kicks monsters back 2 tiles.
  • Angband 2.8.5 stat buying method for character creation.
And the files you want (including an Amiga port from Bablos) can be found here...
- LotS Logo. Just incase you lot got bored of actually playing roguelike games and wanted to flex your artistic muscles for a change, the Legend of the Seers team are running a competition to draw their new logo. So pop along if you're feeling 'da Vinchi-like'.
Monday 20th March 2000
- Kamband Release. Tim Baker has a new version (1.8c) of his unofficial Kamband. The update includes a number of bug fixes but no source available at the time of writing - the export ftp was acting up for Tim. Here is the list of changes...
  • Added "known monsters" display to the Knowledge command.
  • Fixed a bug where INSTA_PET monsters could be created without being turned into pets.
  • Added the "Inspect (I)" command to the store display.
  • Made sure to combine/reorder the pack and update subwindows when buying/selling items.
  • Fixed a bug where the "/ for Floor" prompt" might be displayed when choosing an item and there were no valid floor items.
  • Fixed a problem with repeated pack-reordering messages when two identical un-stackable items were in the pack.
  • Fixed a bug preventing the character from leaving the Arena if it was entered more than once during a visit.
  • Fixed a bug which broke the savefile. (Items rotted away in the Home were not deleted properly.)
  • Fixed a bug with pets blocking your movement if you were in a tree or some other (non-floor) feature the pet could move through.
  • Fixed occasional infinite loop when getting a building reward.
  • Changed the inventory display to show the total weight of a stack, not the weight of a single item.
  • Fiddled with town lighting again.
And the Win executable...
Thursday 16th March 2000
- GBCband Anyone? Well, not quite but the PSX dunge..um, tower crawling roguelike, Azure Dreams, is available for the Gameboy Color. A lot less complex than your average RL, Azure Dreams has you fighting your way through randomly generated tower levels, collecting loot and battling critters. It even ties in a nice monster collecting feature too - hunting down eggs to hatch as team-mates as you journey onwards. For more info and somescreenshots, take a peek here.
- Feb Packed-up. February has gone the way of all those great months (April'99, October'98 and who could forget May'97?) and been stored away in the Archives.
Wednesday 15th March 2000
- Exp. Help. Are you experienced? Have you ever been experienced? No? Me neither. But Rick Carson seems to know a thing or two about it and has kindly written an article on the topic of experience (called "Handing Out Experience") for the Development section. Thanks to Rick for the article... better go, I think I can hear the lawyers from the Hendrix estate at the door...
- Demise Guide. Blinkingdot.com have just put up the first part of David Kay's Demise helpguide. Demise, as you might not be aware, is a commerical RPG with roguelike tendencies, from Artifact Entertainment. Part one of the guide (which you can reach here) deals with character generation.
- Borgband Release. Little tweaks and additions seem to be coming think and fast from Dennis van Es on his Borgband project. Here's a list of the latest...
  • Added GW's random artifact patch.
  • Added RML's id patch.
  • Added APW close door on breeder levels code (Yeah, finally).
  • You can specify race, class and autoroller minimum stat in angband.ini.
Tuesday 14th March 2000
- New MultiRL. Tess Lowe has been in touch to tell of a new multi-player roguelike project she's involved in. It's called Havensong and although there isn't anything to download just yet, you can pop along to the website and have a stare. It'll be running in Win and is gfx based. The project's web address has been added to the Links section.
- Talking Garbage. Jos Yule has pointed out that this page here has a method (and a snippet of Python code) for creating various 'fantasy' languages from text strings. Lots of confusing roguelikes ahoy then? :)
Monday 13th March 2000
- Naming Names. More name related fun, this time from Brian C. Robinson. Seems he's also been playing around with random name generation and has some Java source for you. His name code uses "vowel and consonant positioning along with predefined prefixes and suffixes" and also features a filter to prevent random rude words being generated. You can find the source here.
- New Star Rogue. Robin Gawlik has a new version (0.22a) of Star Rogue available which adds new features and fixes a bunch of bugs (most notably the sound related crash bug). Here is the list of changes...
  • Added skills list to guilds.
  • On joining guild and advancing skills wil be added to.
  • On shops screen key presses can be used as well as mouse.
  • Psionics screen now added.
  • Psionics points started when correct guild joined for first time, increase when guild level increases and recover when used as HP.
  • Medkits can now be used.
  • Improved Wizard Section to add items if you know the Code !!
  • Started on disease, toxin and radioactive section. You can now get these afflictions from food and medkits but have no affect yet on you.
  • More planets name Skyren, Pa, Cheol, Igll, Kisu.
  • Added some extra items.
  • Added some of activated code to wearing section.
  • Torches can now be turned on, lose charge with time and will now lite unlit areas dependant on their radius.
  • Levels may be lit or not now so torches will be needed now.
  • Added a range of vereyan NPC's
  • Close up attack by NPC'S added i.e hand to hand and blades.
  • NPC would use PSionics if capable now, no psionics code yet.
  • Planet one NPC's per level should now be level specific
  • Shadows effect added to places visited but not lighted or currently lit.
  • NPC's may drop credits when killed. Remains are also left, which can be picked up.
  • Unqiue monsters will not be added randomly on levels now
  • Some NPC's will now pickup items on the floor.
  • Various bugs fixed.
- Amiga CthAngband. Bablos has created an Amiga port of CthAngband (v4.0.0). You'll find the file here...
Friday 10th March 2000
- Name Calling. Names are kinda important in fiction. I mean, where would the Benrath Legacy novels be without their hero, Scurtar Lynsquit and his squire Burti? Anyway, Gero Kunter has kindly donated a new article for the Development section to help you out with naming problems. What could be better than a game that generates new and interesting NPC names for you? So take a look at 'Random Names' and get clued up. Oh, by the way, I made up the book reference - I'm evil like that.
Thursday 9th March 2000
- SRogue Probs. If you had problems with a corrupt version of Star Rogue, you'll be please to know that Robin Gawlik has sorted it out and everything should be hunky-dory again.
- Borgband Tweaks. Seems like there were still some issues concerning loop bugs, hi-scores and comparing items with Borgband but worry not, a new version from Dennis van Es is available. Go and get it.
- Mac CthAngband. Prfnoff has returned with a Mac port of the recent CthAngband (v4.0.0) release. You can get hold of the files from...
Monday 6th March 2000
- New CthAngband. After a bit of a pause, Dean Anderson has returned with a new release (v4.0.0) of CthAngband. As there is quite a large number of changes, Dean has labelled this version a beta so be aware that you may come across a bug or two. Without further ado, here is the list of changes...
  • Windows version has updated menus and faster repaints and can now use monospaced system fonts as well as bitmap fonts. (From Tim Baker's version of Kamband.)
  • Player breath weapons (from dragon plate or mutations) and 'wands of dragon breath' now use cone shaped attacks.
  • Bug in 'unified commands' fixed so that objects on the floor no longer get prompted for twice.
  • Angels (and their uniques) have been removed and replaced with extra Cthuloid entities.
  • Implemented Drangband style player ghosts.
  • Corrected 'time of day' algorithm and added time display.
  • Added Eric Bock's code to combine similar messages in message recall.
  • Monster breaths are now cone shaped, rather than ball shaped (from Zangband)
  • Speed system cleaned up (a lot) with regard to spellcasting.
  • 'help.hlp' is now system specific ('help-dos.hlp' etc.) so that it can point to a different set of files for the different interfaces and systems.
  • Windows version asks for a savefile name when starting a new file, rather than automatically naming it after the character that is generated.
  • 'New Game' and 'Load Game' on Windows interface changed to 'New Savefile' and 'Load Savefile' as some people were confused and thought that they needed to use the 'New Game' command after they had died.
  • 'Help' menu on Windows interface updated.
  • Hedge magic added as a third type of magic.
  • Shamanism added as a second type of magic.
  • Mindcrafting no longer uses 'Mana' but uses 'Chi' instead.
  • Levels and classes removed and replaced with a skill system.
  • Missing directories are re-created on Windows version.
  • Added Zangband's view centring code.
  • Reorganised and cleaned up 'options'.
  • Added (and modified) ???'s point based stat generation code.
And the files can be found here...
- Mac OAngband. Darin Takemoto has compiled a Mac 68K version of OAngband (v0.4.1). You can find it here...
- Borgband Bugs. A new version of Borgband from Dennis van Es is available. This release fixes a number of bugs the borg had (he tended to pause a lot in shops and in other cases, starve to death).
Thursday 2nd March 2000
- GSNband Update. Gwidon Naskrent has fixed a bunch of bugs that cropped up in the last GSNband release aswell as adding a couple of extras. Version 2.11 adds/fixes the following...
  • Auto-destroying objects extends to objects on floor.
  • Fixed the 'humans have been genocided' message to be more generic.
  • Ten new vaults by CW.
  • Fixed monsters not being extinct properly.
  • Fixed monsters remaining extinct and traps remaining indentified when the same savefile was used again.
  • Fixed pointer problems when eating; removed all gods and alignment code. This was never stable anyway...
  • Made the GHB unique. This was not strictly necessary since it has the NOPOLY flag, and also UNFAIR, but it finally eliminates the chance of a GHB pit (don't start telling me you love 'em!)
You'll find the files here...
- New Old Mac. Mac users can now relive the wonder of Angband 2.8.3 (same as before, but better!) thanks to Arcum Dagsson and the work from the Mac Enhanced Angband project. By stripping out the 'enhanced' chunks for the time being, Arcum has put together a more stable and more sphisticated build of the classic Angband. Anyhoo, you'll find all you need here.
- New Kamband. Giving another variant a spit and shine, Tim Baker has released an unofficial update of Kamband (going by the version number of 1.8b). This rework features a lot of the changes made in his OAngband release. Here is the list...
  • Add Bigscreen support.
  • New "center_running" option can be turned off to disable the "center_player" option while running.
  • Objects inscribed with =g will automatically be picked up, regardless of any pickup options. Inscribe your ammo!
  • Gold will always be picked up.
  • The "easy_alter" and "easy_open" options were added to the Game-Play page of the options.
  • Removed random annoying messages about hitting a wall when running.
  • Improved inventory command. The -/+/=/space keys can be used to scroll through whole *pages* of items. The game also allows you to type a new command while looking at your inventory.
  • Improved equipment command allows you to enter a command while looking at your equipment.
  • Added "verify_destroy" and "verify_destroy_junk" to the Disturbance page of the options.
  • Added the "time of day" command, ^T or '.
  • The screen dump commands now ask you for a file name.
  • The keymap/macro facility was updated to Angband 2.8.3
  • The spell/power display is now colorized, depending on the status of each spell.
  • Improved the browse command so you can repeatedly select spells to see the spell comment.
  • Added a whole new display for mixing ingredients.
  • Added the "hidden_pet_messages" option to the Kamband page of the options.
  • Fixed town lighting when the sun rises/sets, when the "wiz_lite_town" option is on.
  • Race-specific and class-specific preference files are read in when a game starts.
  • You can read and write options to a file through the options display. Window flags are also saved.
  • The lib\user\birth.prf file is read when a character is created, to set default options.
  • The Windows version has a bunch of menus with game commands, and improved performance when drawing the screen.
  • Any fixed-width font installed on your computer can be chosen, in addition to the supplied font files.
  • The embedded names are no longer displayed in the equipment display, if "show_labels" is on.
  • Object stacking/sorting is more robust and feels like the original Angband.
  • Restored the original Angband store display.
And here are the files...
Wednesday 1st March 2000
- New Roguelike. There is a new game on the horizon to take up any spare free time you might have. Going by the name of Hero, it's the work of one Brad Miller and unlike most new roguelikes mentioned on these pages, it's essentially finished. It features a graphical interface (16col EGA, eeek!), 52 random dungeons levels, quests and a rather natty skill point system, apparently. Download it, have a play and send Brad some feedback.
- New 4th. Ondrej Zicha has released a new version of his Tolkien-themed roguelike, The 4th Age: The Lost Rings (0.0.3). Also, Ondrej has a request for testers and Tolkienesque info on the Help Wanted page of the Development section. Anyhoo, here are the recent changes...
  • A major bug fixed - game often collapsed when opening some window. This one caused the Last Messages Error too. Actually it caused about 80 percent of all problems.
  • Some other bugs removed.
  • Brand new Shop Window.
  • Haggling skill.
  • Better weather algorithms.
  • Burden weight, weight penalties.
  • Water and food has now warning system. No more deaths from hunger during a sleep.
  • Decaying of organic materials (food, corpses).
  • Some processes are running outside actual map (regenerating of hitpoints, decaying of food etc.).
- RL Language. No sooner has the ink dried on his last when Esa Ilari Vuokko sends in another article for the Development section. This one is called 'Language In Roguelike Games' and details methods and ideas for creating interesting textual feedback in roguelikes. Thanks to Esa for another good article.
- Nethack Tournament. Fancy proving that you're better than everyone else? And getting prizes for it?! Well, the Nethack Tournament Site hopes to let you do just that. Currently, the site is flexing it's wings but soon they'll be running month-long tournaments with 'cool' prizes up for grabs. So, if you're some kind of Nethack supremo, take a peek.
© Copyright 2000 Darren Hebden.