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Archives - November 2000

Thursday 30th November 2000
- Gumband Update. Joseph William Dixon has updated his hot-off-the-presses variant and released Gumband (v2.1.1d). The changes from 'c' to 'd' seemed to have been absorbed into the whole changes list so there's no easy way to tell exactly what has changed from the two releases but if you're interested in finding out, you should still be able to get the files from the links below...
Tuesday 28th November 2000
- Another PS1 RL? A RLNews reader called Joseph has written in to tell us all about a new PS1 game Enix has just got round to releasing in the US. Called "Torneko : The Last Hope", it's apparently very roguelike with randomised dungeons and turn-based movement/combat. For a whole plethora of screenshots, go to this Gamers.com link.
- New Variant. Joseph William Dixon has decided that there's still room out there for another variant (and quite rightly so). He's taken ZAngband (v2.1.1c) and given it a good kicking to create Gumband (v2.1.1c). Here's some of the things added/changed...
  • Enabled the Monk hack to make their speed bonus cumulative with those of Klackons and Sprites.
  • Tweaked the pseudo-ID of most classes.
  • Rings and Amulets can now be pseudo-ID'd, tho only as good, average and cursed.
  • Got rid of the autoroller delay during character creation.
  • Many activated artifacts, wands, staves, rods, etc., now deal 50% more damage.
  • Spell damages have been adjusted upwards a bit, up to 50% or so more effective.
  • Cure Light, Medium and Critical Wounds have had their die rolls increased by 50%.
  • The Mindcrafter power 'Precognition' now detects doors and stairs at character level 5, with detect traps moved to character level 10.
  • The Identify portion of 'Psychometry' has been moved up to level 30, inserting an *Identify* effect at level 45.
  • Again with the Mindcrafters, the Dimension Door part of 'Minor Displacement' has been moved to level 30.
  • Replaced the Trump Spell "Reset Recall" with the spell "Minor Divination," which detects traps, doors, stairs and normal monsters.
  • Removed spellbooks from the Temple and Magic Shoppe - they were too much competition for the Bookstore.
  • Removed the aggravation/XP-drain option and the NO_TELE flag from Stormbringer. It now deals 8d8 damage (to jibe with The Stormbringer's attacks as a monster) and is permanently cursed instead.
  • Potions of New Life are cheaper and more common.
  • Altered the purses of the store owners, mainly to remove the 5000 gold limits on the Armour and Weapon Shops.
  • Only Warrior-Magi have access to the Arcane Realm.
  • Several class/race tweaks.
And if you're lucky, you might still be able to find it here...
Friday 24th November 2000
- Mac Cath. Evan Jenkins has created a number of Mac ports of the recent CatH-Angband (v2.9.1.3) release. You can get it in the following flavours - Carbon/MacOS X, PPC and 68K from Evan's homepage here.
Thursday 23rd November 2000
- New Rings. Along with the new version (0.0.7), Ondrej Zicha has had a fiddle with the project (The 4th Age: The Lost Rings). There is now a guestbook and a form for reporting errors. On the game side of things, there are a number of changes...
  • New topic in manual containing detailed description of all what's new in current version.
  • Woodmen village map changed.
  • Wooden floors can catch fire now.
  • Poisoning and bleeding can kill monsters in inactive maps.
  • Potion of Healing added.
  • Poison resistance added. Increasing of resistances.
  • Alcohol effects. Staggering. Alcohol increases morale.New resistance: Alcohol resistance. Some potions can contain alcohol.
  • Monsters' behavior is now affected by morale - they can panic or even become berserk.
  • New spells: Magic Missile, Remove Fire.
  • New window for selecting pictures, MPC pictures selection allowed.
  • Custom hero tiles.
  • New window for creating and viewing your hero, changing his face, name and his tile. The name of your character can also be changed during the game.
  • Some attributes rebalanced, time and timecosts rebalanced too.
  • Decreasing of stamina is influenced by terrain difficulty and fighting.
  • Icons indicating bleeding or poisoning are drawn on gamebar too.
  • You can attack hostile monsters by clicking on them or pressing 'a' and selecting the unit.
  • Created "gatelist" that allows two or more steps can lead to one map. It is also no longer necessary to define the position where the hero appears in a new map.
  • Steps and few other tiles were changed. New hero tiles.
  • Some activities can be paused - Waiting, Moving. Options window can be opened during waiting and other activities.Speed of run mode can be changed in option window.
  • New option added when hero is dead - Load Last Game.
  • Scrollbars in inventory, spellbook, shop window, count window and configuration window.
  • Toolbar added to inventory window.
  • Inside the shop you can steal only one item at one time.
  • Steps up/down graphic tile is set from map file.
  • Using of torches on wooden objects fixed.
  • "Give to" function replaced by "Use on" function. When using item on unit option "Give item" appears.
  • Bug fixes
- More Cath. There's a new version (2.9.1.3) of Neko's revived variant CatH-Angband available. The changes list to this version follows...
  • A new race, the Lagdalen, has been added, with inherent speed and eventual free action at the cost of the ability to wear rings or gloves.
  • Wood Elves (and any new race with the INH_MIGHT flag) get an extra bonus point to extra might when they reach level 25, if they use a bow.
  • Hitting "m" as a prayercaster will preform a prayer, and vice versa.
  • The bug with the "Study" message being partially erased has been fixed.
- DOS GSN2band. Adam Szojda has put together a DOS port of the recent GSN2band (v1.0) variant. If the mood takes you, you can find the file you need linked below (maybe)...
Tuesday 21st November 2000
- Amiga Bits. Two new Amiga ports from Bablos are now available for grubby mitt-age. You can now get your hands on EyAngband (v0.2.0 beta3) and GSN2band (v1.0). The files are available from either his own variant website here or from the links below...
Friday 17th November 2000
- Dev Article! It's been quite a while since anybody submitted an article to the Development section but don't worry, previous contributor - Stuart George comes to our rescue. He's written with a series of code snippets to help you out with Redefinable Keyboard Bindings. So, if you want to make your players lives a little easier, have a look.
Tuesday 14th November 2000
- Son Of GSNband. Gwidon Naskrent has run a few thousand volts through the beast that was GSNband to revive it as a new project called 'GSN2band', this time using vanilla Angband as his stepping stone. If you want to get your mitts on the source, click the link below...
- New Slash'Em. There is an update of The SLASH'EM Page (v0.0.6E4F1), fixing bugs and adding support for both the Gnome windowing interface and psuedo-3D tiles in the GTK windowing interface. Also, tile set configuration so that you don't have to change the tile set everytime you (re)start a game, which I'm sure is probably quite useful.
- Valdor Surfaces. Another developer thought lost in the mists of time was Piotr Wolny with his project, Legends Of Valdor. Not so, he's just released v0.02 with a number of new additions. In fact, I feel a list coming on...
  • New features in town.
  • First quests.
  • Plot added.
  • Giving, Chating, Looking, Drinking (potions), Smoking (cigarettes).
  • Bugs fixed.
- Quad Tk'age. Tim Baker has rounded up his four 'variant-extensions' (Tcl interface improvements to you) and given them a version revision. Note to tempted individuals, these proggies require Tcl (v8.3.2). Anyway, here are the version numbers... AngbandTk (v2.9.1r1), OAngbandTk (v0.5.0r1), KAngbandTk (r2.9.1r1), ZAngbandTk (v2.4.0r2).
- Another EyAngband. Eytan Zweig has updated his EyAngband (v0.2.0). This version is beta3 and thankfully has a much more manageable changes list so here it is *grin*...
  • Bards made more powerful.
  • Fixed font-ibm.prf.
  • Disease now strikes a lot less frequently.
  • Bard spells properly fail.
  • Bards get correct item_tester_hook after casting spells.
  • In the adventurer's guild, you can not longer accept illegal choices.
Monday 13th November 2000
- New EyAngband. Eytan Zweig has a big ol' fat EyAngband (v0.2.0) for you. Beta, mind but that probably won't stop you taking a peek - the additions list is very chunky. You can find that here and the files you'll be needing here...
- Mac EyAngband. Rowan Beentje has made sure the Mac bods are fully catered for in the EyAngband department with these bits...
- Pern...MAngband. Low self-esteem nickname jockey, 'Darkgod' has a new project on the go in the shape of PernMAngband - a online multiplayer version Pernband/MAngband (as if you couldn't have guessed *grin*). Check out the homepage for details on how to connect and join the fun.
- Angband/64 Update. Jurriaan Kalkman has a new version (beta 7, release 0) of his variant - Angband/64. According to Jurriaan, this version fixes a number of bugs (Keys should work again in windows, scrolls can be read directly off the floor again, etc.).
- Typical... Take three days off and everyone decides to release something. I'm working through my mails as quick as I can but if I've missed ya... Sorry.
Tuesday 7th November 2000
- Um Whoops. So nobody thought to mention I'd forgotten to update the logo for this month? Tsch. Also, don't forget, you check out the logos from past months here. Crumbs, I need to update that page... ;)
Monday 6th November 2000
- Star Rogue. Robin Gawlik has now got a title and death screen for his project but is still in need of a little help with Star Rogue. What he's after now is someone to help out with tiles, icons and sound/midi files. More details can be found on the project homepage.
- Amiga Fixes. Bablos has added a number of fixes to the Amiga port of Angband (v2.9.1). He's also created a port of OAngband (v0.5.0b). The list of Angband bugs fixed follows with the file links after that...
  • Avavir has a wrong activation.
  • The "Bubbles" vault has inaccessible areas.
  • init1.c contains dead code.
  • The recall artifact activation does work in ironman mode.
  • Random class selection at character birth isn't restricted to legal class choices.
  • The description of the genocide artifact activation is broken.
  • The immunities of user-designed character races are not properly shown in the flag display.
  • When examining/looking at flavored items in stores the flavor is displayed.
  • Trying to destroying an unidentified artifact gives info about the cursed status.
  • Security hole (buffer overflow) in Angband and variants.
  • The pref-file parsing allows the specification of invalid indices for some entries.
  • The weight carried by the player can reach strange values when carrying huge amounts of heavy objects.
- Mac OAngband. Speaking of OAngband (v0.5.0b), Rowan Beentje has put together the Mac ports. You can get that from...
Wednesday 1st November 2000
- Egoboo Update. Ben Bishop has a new version of his 3D dungeon trawling roguelike Egoboo available. The new version (v0.91) adds/fixes...
  • The evil boss has some nasty powers and a big weapon.
  • New bodyguards at end room.
  • Swaped a map and item chests.
  • Included some weapons for evildoers.
  • Passages now are opened at the right time.
  • Miscelaneous minor changes.
© Copyright 2000 Darren Hebden.