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Topi Ylinen's ZAngband 2.0.2 announcement.
Posted to rec.games.roguelike.angband by Topi Ylinen.
In short, I have uploaded Zangband 2.0.2 to export.andrew.cmu.edu.
The files (currently in /angband/Incoming, will be moved to /angband/Variant)
are:

	zngsr202.zip	the sources (zipped)
	zngsr202.txt	the related readme

	zngex202.zip	the dos-386 executable
	zngex202.txt	the related readme

All Zangband users should upgrade to 2.0.2 as soon as possible. It contains
significant fixes and improvements over the previous versions (2.0.0 and
2.0.1), and will accept your old Zangband 2.0.* characters. 

Details:

--
Zangband 2.0.2
-Internal version Angband 2.8.1, fake version (Z 2.0.2) displayed for commands
-Finally updated (almost all of) the documentation!
-Fixed more bugs in v_info
-The stacking patch applied (fixes gold deleting all objects below it)
-Redraw mana / hp after using racial powers & receiving rewards
-Certain stationary monsters are fearless now
-Priests can choose Life or Death magic (not both) + 1 from S / N / C
-Some paladin prayers are slightly easier now
-Sorcery spells are now available earlier (to make the realm more competitive)
-Miscast Chaos spells may produce random "wild magic" effects
-Miscast Death spells may hurt the player
-Nature Awareness downgraded slightly
-'Produce food' (Nature spell) renamed to 'Foraging' (no real reason, though)
-Other cosmetic fixes+enhancements (Ball of Cold has no longer "Duration" :)
-Different colours for the special player symbol (level dependent)
-Nightwalker CAN_SPEAK moved to Raphael (where it belongs)
-Rotting corpses and malicious leprechauns have physical attacks now
-No more freebie attacks on unseen monsters in walls (digging must be used)
-Using certain aimed rods no longer randomly crashes the game
-Small levels should no longer cause alloc_monster to hang the game
-Dragon Helm of Dor-Lomin no longer crashes the game
-Arcum Dagsson's code to support separate macro files for different realms
-Fixed a bug that prevented random resistances for some artifacts
-Fixed a bug which prevented the saving of random flags from certain items
-Better name-forming code for Random artifacts (created in Black Market)
-Better descriptions for unidentified objects (without show_labels)
-Equippy characters restored as an option by popular demand (I missed them too)
-Initial life rating display moved to a more logical place
-do_cmd_rerate will now be compiled even without wizard mode
-Rewards for killing wanted uniques are at least 250 gold (not 0 gold)
-Option to dump the 'final' screen (when you die)
© Copyright 1999 Darren Hebden.