Posted to rec.games.roguelike.angband by Topi Ylinen.
Hi.
My Christmas vacation starts tomorrow, but I thought I'd leave a little
gift to all Zangband fans. In other words, Zangband 2.0.5 has been uploaded
now.
The files uploaded to export.andrew.cmu.edu are:
zngsr205.zip - The (zipped) source code
zngsr205.txt - The related readme
zngex205.zip - The dos-386 executable
zngex205.txt - The related readme
They are currently (as invisible files) in /angband/Incoming.
They should be moved to /angband/Variant, replacing the
zng??204.* files.
What's new in 2.0.5:
-Stuff from 2.8.2, including:
* Auto-knowledge of standard ego item flags
* The new generic "knowledge" command
* Preserve artifacts when creation fails
* 'Synchronized' compact objects+monsters when saving
* The old z-term.c replaced with the new one
* Monsters stay visible as long as they are being detected
* (Other bug fixes already present, like the stacking bug fix)
-Fixed a bug which could cause teleport_player to hang the game
-Fixed the "This race has no bonus power." message bug (zombies, skeletons)
-Halflings can cook some food
-Klackon powers changed: they _become_ faster, activate to spit acid
-Dark Elves gain their power (magic missile) one level earlier now
-Most Chaos attack spells are a bit cheaper for mages
-Chaos loses Blink, new spell ('Wallbreaker') for chaotic wall destruction
-Death Ray (in Necronomicon) works a lot more often now
-Healing II replaced w/ 'Bless Weapon', of use to priests (artifacts resist)
-Blessings of the Grail is no longer 'heavily blessed' :)
-Explosive runes are no longer 'permanent rock'
-Self knowledge gives some info about your racial power now
-'Amber' skill rank (numeric value) is calculated differently now
-Inscribe '.' in a (non-cursed) teleporting item to prevent teleporting
-They will also not teleport you if have the disturb_other option set to FALSE
-Vampiric weapons can heal a maximum of 100 hp per round
-Random bow artifacts no longer get 'useless' (slay xxx) flags
-Immunities are somewhat less common in random artifacts
-The 'bias' code no longer produces arbitrary resistances for ego items
-Better random names for random artifacts
-Also, Julian Lighton's patch to fix crashes (w/ random artifacts) implemented
-Wand of Rockets identifies itself if used (like other wands)
-Scrolls of *identify* are a bit more common now
-*Identify* gives correct info about Fear Resistance in an item
-The temple buys blessed weapons
-A certain artifact which is not in a_info will be cursed when created
-Julian Lighton's ingenious new monster spell to summon 'relatives' added
-The boring Terminator monster replaced w/ Warriors of the Dawn (from Hawkmoon)
-Some of the highest level uniques can now summon Cyberdemons to help them
-Some of the Lovecraftian uniques have been boosted up a bit
-Some of the other uniques have been upgraded a bit as well
-Groo behaves in a more Grooish manner now
-Themis and Mnemosyne have the correct gender now
-Fixed a display bug (on a PC, w/ a shapechanger + no graphics)
-Again, more minor and cosmetic fixes
Have fun!
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